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Contact:
info@shanemitchell.co.uk

View Shane Mitchell's profile on LinkedIn

Shane Mitchell is an artist who has worked in the UK Games Industry for several years and is now working as a senior lecturer in Games Design and Animation at Leeds Metropolitan University.

With experience of both motion capture and freehand animation, he has worked as an animator on 4 published titles:

DJ Hero, Buzz Monster Rumble, Buzz RoboJam, BBoy (FreeStyleGames) (2005-2008)

..as well as working as an artist creating art and assets for 4 published games titles:

Urban Freestyle Soccer, Lego Island Xtreme Stunts, LegoSoccer Mania/ Football Mania, (Silicon Dreams); 2001-2003
Toca WTC / Jarrett and Labonte (Codemasters)
1999-2001

Experience:

Led a small animation team on Buzz Monsters as well as on initial development of DJHero;
Used Motionbuilder to animate in game characters for PS2, PSP, PS3, 360, PC and Wii, both from Motion Capture Data and Hand animated; types of characters have been monsters, robots, real human characters, DJs and quadrapeds;
Devised and built Custom IK chain rigs for "free" body part animation as well as bone face rig systems in Motionbuilder;
Been responsible for purchase of motioncapture data set as well as audio data sets;
Responsible for re-design of Base Player character animation system on BBoy for PSP and PS2 with branching points, transition sequences and all possible variations from player input;

Used 3DS Max and Maya to build a wide variety of in-game models ranging from simple props, through to vehicles, racing tracks and buildings, street football arenas and island levels;
Used Mudbox, Zbrush, Max, Roadkill and XNormal in the character creation process to produce a small number of game ready characters

Designed (and implemented with essential help from a tools programmer) the entire in game camera replay system for ToCA WTC (PSX)
Worked on FMVs on ToCA WTC (PSX) as well as being responsible for the Japanese localisation of videos.
Worked on Front End layouts for ToCA under the direction of the Front End Team leader

Worked on multiple full scale game development projects for a range of consoles, sound understanding of all aspects of the development cycle of a game as well as the technologies involved;
I have worked on development teams ranging in size from 6-60+ members at both start up development companies and large established developer/ publisher companies.

Employment History:

  • Senior Lecturer - Games Design and Animation, Leeds Metropolitan University: April 2010-present
  • Course Leader, BA Games Art and BA Games Design, Teesside University: February 2008- March 2010
  • Animator - FreeStyleGames, August 2005 – February 2008
  • Artist - FreeStyleGames, October 2003 – November 2003
  • Artist - Silicon Dreams, March 2001 – April 2003
  • Artist - Codemasters, March 1999 – March 2001

Education:

  • Post Graduate Diploma in Character Animation - Central St Martins, 2005;
  • Post Graduate Certificate in Learning and Teaching in Higher Education - Teesside University 2009;
  • BA Hons Fine Art (2:1) - Nottingham Trent University, 1997.